Class PlayBehaviour

java.lang.Object
jade.core.behaviours.Behaviour
Jade.Behaviours.Players.PlayBehaviour
All Implemented Interfaces:
jade.util.leap.Serializable, Serializable

public class PlayBehaviour extends jade.core.behaviours.Behaviour
See Also:
  • Nested Class Summary

    Nested classes/interfaces inherited from class jade.core.behaviours.Behaviour

    jade.core.behaviours.Behaviour.RunnableChangedEvent
  • Field Summary

    Fields inherited from class jade.core.behaviours.Behaviour

    myAgent, myEvent, NOTIFY_DOWN, NOTIFY_UP, parent, STATE_BLOCKED, STATE_READY, STATE_RUNNING
  • Constructor Summary

    Constructors
    Constructor
    Description
     
  • Method Summary

    Modifier and Type
    Method
    Description
    void
    Behaviour of the stupid player.
    boolean
     

    Methods inherited from class jade.core.behaviours.Behaviour

    actionWrapper, block, block, getAgent, getBehaviourName, getDataStore, getExecutionState, getParent, getRestartCounter, handle, handleBlockEvent, handleRestartEvent, isRunnable, onEnd, onStart, reset, restart, root, setAgent, setBehaviourName, setDataStore, setExecutionState

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Constructor Details

    • PlayBehaviour

      public PlayBehaviour()
  • Method Details

    • action

      public void action()
      Behaviour of the stupid player. When a message is received from the arbiter (at any turn in the game) the player decides its move, then it sends it to the arbiter.
      Specified by:
      action in class jade.core.behaviours.Behaviour
    • done

      public boolean done()
      Specified by:
      done in class jade.core.behaviours.Behaviour