Class CheckWinnerBehaviour

java.lang.Object
jade.core.behaviours.Behaviour
jade.core.behaviours.SimpleBehaviour
jade.core.behaviours.CyclicBehaviour
Jade.Behaviours.Players.CheckWinnerBehaviour
All Implemented Interfaces:
jade.util.leap.Serializable, Serializable

public class CheckWinnerBehaviour extends jade.core.behaviours.CyclicBehaviour
See Also:
  • Nested Class Summary

    Nested classes/interfaces inherited from class jade.core.behaviours.Behaviour

    jade.core.behaviours.Behaviour.RunnableChangedEvent
  • Field Summary

    Fields inherited from class jade.core.behaviours.Behaviour

    myAgent, myEvent, NOTIFY_DOWN, NOTIFY_UP, parent, STATE_BLOCKED, STATE_READY, STATE_RUNNING
  • Constructor Summary

    Constructors
    Constructor
    Description
     
  • Method Summary

    Modifier and Type
    Method
    Description
    void
    Cyclic behaviour that checks if the player has won, lost or tied the game.

    Methods inherited from class jade.core.behaviours.CyclicBehaviour

    done

    Methods inherited from class jade.core.behaviours.SimpleBehaviour

    reset

    Methods inherited from class jade.core.behaviours.Behaviour

    actionWrapper, block, block, getAgent, getBehaviourName, getDataStore, getExecutionState, getParent, getRestartCounter, handle, handleBlockEvent, handleRestartEvent, isRunnable, onEnd, onStart, restart, root, setAgent, setBehaviourName, setDataStore, setExecutionState

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Constructor Details

    • CheckWinnerBehaviour

      public CheckWinnerBehaviour()
  • Method Details

    • action

      public void action()
      Cyclic behaviour that checks if the player has won, lost or tied the game. The message is received from the Arbiter agent.
      Specified by:
      action in class jade.core.behaviours.Behaviour